
Grenades being thrown when the player dies no longer disappear Several improvements to bot behavior when paths become blocked - solves problems specific to cs_havanaīots won’t throw grenades if something is blocking their throwīots are better at only breaking objects that are in their wayįixed bug where a bot occasionally “dithered” rapidly between two or more targets without firingīot_kick and bot_kill console commands use the bot's base name without the bot_prefixĭe_piranesi - bots avoid the breakable crates better.Ī bomb exploding just as the round restarts no longer kills players at the start of the next round

Server tickrate can be specified with -tickrateĪdded mp_humanteam cvar (forces human players onto specified team – useful for humans vs bots)Īdded new “match” mode for bot_quota - If bot_quota_mode = “match”, bot count = (human count) * bot_quotaīots no longer automatically follow humans (bot_auto_follow now defaults to 0)īots are balanced before humans with mp_autoteambalanceīots change their names to match the prefix when bot_prefix changes Location names are shown in radio/team chat, and under the radar Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update AvailableĬounter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted.
